TopDownVsHorizontalCoordinationInMusic

ThoughtStorms Wiki

Context : MusicalStuff

Another comment on HumanSignalsInComputerMusic to JohnFosterKnulles

I point out Gbloink! is a kind of TopDown global constraints for musical coordination, but compare it to a more horizontal way of communicating.

Embedding failed with embed type :twitter

and data
{:type :twitter, :url "https://twitter.com/interstar/status/1447695008962854914", :title "", :caption "\n\n"}
java.lang.Exception: JSON error (unexpected character): <

@johnfknulles Yep. Either give the individual parts (or "agents") the ability to talk horizontally to each other.

Kind of like what happens with side-chaining, but more so. Why shouldn't instruments in a DAW be able to listen to each other and respond?

Or ...

@johnfknulles Have the player set global constraints which the agents work within.

I think you saw my Gbloink! Which kind of gave you the sense of improvising with 3 soloists at once. Instead of controlling individuals, you controlled the "playspace" that constrained what they all did.

Backlinks (1 items)

No Transclusions