Context : MusicalStuff

Another comment on HumanSignalsInComputerMusic

I point out Gbloink! is a kind of TopDown global constraints for musical coordination, but compare it to a more horizontal way of communicating.

@johnfknulles Yep. Either give the individual parts (or "agents") the ability to talk horizontally to each other.

Kind of like what happens with side-chaining, but more so. Why shouldn't instruments in a DAW be able to listen to each other and respond?

Or ...

@johnfknulles Have the player set global constraints which the agents work within.

I think you saw my Gbloink! Which kind of gave you the sense of improvising with 3 soloists at once. Instead of controlling individuals, you controlled the "playspace" that constrained what they all did.

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