RaymondsRules
ThoughtStorms Wiki
From TheArtOfUnixProgramming. Outlined here : http://www.catb.org/esr/writings/taoup/html/ch01s06.html
- /RuleOfModularity: Write simple parts connected by clean interfaces.
- /RuleOfClarity: Clarity is better than cleverness.
- /RuleOfComposition: Design programs to be connected to other programs.
- /RuleOfSeparation: Separate policy from mechanism; separate interfaces from engines.
- /RuleOfSimplicity: Design for simplicity; add complexity only where you must.
- /RuleOfParsimony: Write a big program only when it is clear by demonstration that nothing else will do.
- /RuleOfTransparency: Design for visibility to make inspection and debugging easier.
- /RuleOfRobustness: Robustness is the child of transparency and simplicity.
- /RuleOfRepresentation: Fold knowledge into data so program logic can be stupid and robust.
- /RuleOfLeastSurprise: In interface design, always do the least surprising thing.
- /RuleOfSilence: When a program has nothing surprising to say, it should say nothing.
- /RuleOfRepair: When you must fail, fail noisily and as soon as possible.
- /RuleOfEconomy: Programmer time is expensive; conserve it in preference to machine time.
- /RuleOfGeneration: Avoid hand-hacking; write programs to write programs when you can.
- /RuleOfOptimization: Prototype before polishing. Get it working before you optimize it.
- /RuleOfDiversity: Distrust all claims for one true way.
- /RuleOfExtensibility: Design for the future, because it will be here sooner than you think.
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