ComputerMovementAndHumanPerturbation
ThoughtStorms Wiki
Context : MusicalStuff, DigitalArt
Another comment on HumanSignalsInComputerMusic to JohnFosterKnulles
Embedding failed with embed type :twitter
and data
{:type :twitter, :url "https://twitter.com/interstar/status/1447677952825741321", :title "Computer movement and human perturbation", :caption "@johnfknulles A lot of what I do is about this question. Or rather, is based on a fairly simplistic approach to it : that the computer should have an internal ''movement'' of its own, following its own rules / logic; and the human player should continuously ''perturb'' this movement. \n\n@johnfknulles This can be as simplistic as, say, the human tweaking knobs on synth as the synth repeats a looped sequence. Or could be more complicated.\n\nAt the moment I'm exploring something I call ''slow controllers'' ... which are controllers where each user gesture launches ... \n\n@johnfknulles some kind of behaviour by the computer which is extended in time ... eg. the user clicks a mouse to launch or deflect a ''sweep'' which is going to take 20 or 30 seconds to complete\n\n(Hear an example here : https://t.co/0JEIZORIGD )\n\n\n@johnfknulles Again the computer has its own movement so is not an inert thing that the user pushes around laboriously.\n\nAt the same time, there's a lot of scope for the user to interfere / perturb / give a high level guidance on the direction of the piece. \n\n@johnfknulles To me this is the best combination of computer and human ... you can wrap up a lot of knowledge and capacity that the human perhaps hasn't mastered, into the computer's rules. But you always allow the human a high degrees of freedom in perturbing what the computer does. \n"}
java.lang.Exception: JSON error (unexpected character): <
Backlinks (1 items)
No Transclusions